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An aha moment isn't praise. It's the moment a new user recalculates what they'll get from your product. Twitch gave me a badge instead. Here's the fix.
Why praise isn't an Aha moment (and what is)
How "muddling" stops people finding your best features
Techniques for reducing the cost of trying something new

A behind the scenes look at how I redesigned the Built for Mars sign-up flow, and iterated from early feedback.
The two "obvious" fixes that did nothing
Why you shouldn't always force an input
Why limiting the user's choices can be beneficial

Hinge built its reputation on a single promise: it's the dating app that wants you to leave. This is a breakdown of how the interface is actually engineered to make sure you don't.
How dating apps keep you engaged (not romantically)
The design equivalent of clickbait headlines
How Hinge leverages social scarcity
The challenge for a navigation app isn't to efficiently show you the best route, it's to make you believe that you've found the best route.
How strategy influences design
Waze is cornered, and slowly shrinking
What Apple's strategy appears to be

From rat mazes to coffee apps: why the motivation to reach a reward increases the closer your users get to their goal.
How to use the Goal Gradient Effect
Spinning the flywheel of purchases
Why your rules need to be clear
Sometimes, the best onboarding is no onboarding, and simple products get bogged down with unnecessary explanations. This case study on Waitrose, Sainsbury's and Asda demonstrates when to just let the user try it for themselves.
Sometimes the best onboarding, is no onboarding
“Show, don’t tell” often beats education
Data can’t always tell you when onboarding is wrong

An analysis of Monzo’s 1p challenge, focusing on the middle slump, where progress slows and motivation quietly fades.
Delight can replace progress, but only temporarily
"The middle" is the real retention problem
Motivation needs contextualised reference points

Personalised user experiences are everywhere. The problem is that most of the time it doesn't work. This is how Nike nail it, with a few simple tricks.
Why saying "Good Afternoon..." is usually a waste of time
The common mistake with recommended content
How Nike uses showmanship to create personalised experiences

Lovable is addictive and enjoyable to use. Here's how they hook new users in the first 5-minutes of usage, and convert them into paid customers.
How Lovable is similar to a slot machine
The psychological loops that drive habit and retention
How to time paywalls to be more effective

We're all familiar with (if not bored to death by) the confetti blast celebration. This is how to design a motivational slingshot that actually works.
Learn which milestones to celebrate, and why
The common mistake when building celebrations
Techniques for upselling more effectively
Companies are building unique features, but then failing to show anyone how to actually use them.
How to structure onboarding for creative input (like AI)
Identifying when simply "pointing" isn't enough
How to make these features more memorable

Substack is optimised for writers, not readers. They use deceptive design and psychological exploits to drive growth.
How Substack uses deceptive design to boost sign-ups
How they exploit uncertainty to drive upgrades
The risks of careless A/B testing