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Timer and flashcards
Focus Tree turns rewards into play. Our UX Bites include the scratch-card streak reward, and how variable rewards and curiosity keep people opening the app.
Key takeaways from 1 UX Bite
Streak rewards are redeemed via a scratch card, so claiming feels like a game, not a transaction
The prize stays hidden until you scratch, making the reveal itself the reward
Tactile interaction replaces what could have been a plain confirmation screen
Often uses:
If features can be coded in minutes, thoughtful design is what wins
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"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."