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A method of removing existing functionality, views and steps, to see what the minimal viable product is.
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Similar psychology:
Likely impacts:
When a screen feels crowded, you could offer a simple mode with larger buttons, clearer labels and fewer options shown at once, i.e., a reverse prototype of the core job.

Try testing a 'lite' version that strips out the advanced interface components, then check whether users miss them, to learn which parts of the product are essential.

When a user's context limits them, e.g., joining on a phone with the camera off, one option is to automatically suggest a stripped-back, on-the-go mode.

A stripped-back version of the product could reduce churn, by keeping users who might otherwise leave because the full interface felt overwhelming.
Stripping out rarely used features could increase use of the core ones, as they're easier to find without everything else competing for attention.
A reverse prototype with fewer steps and one large primary action could help users finish their main task faster when they're tired or in a hurry.
Removing advanced options from a view could lower uncertainty, helping users understand what's happening and what to do next, rather than guessing.
Using a reverse prototype to see what users miss could raise the perceived value of paid tiers, as the features placed behind the paywall are ones users have shown they want.