Similar psychology:
When someone completes a task, you could animate a coin flying from it into their balance, so rewards visibly pile up, and let anyone who dislikes gamification switch it off.

Try letting people earn a free pass every few days, like a loyalty scheme, so one missed day doesn't end their streak and gamified progress feels less fragile.

One option is to group small daily tasks into a monthly quest with its own reward, so gamification gives people both a near goal and a longer one to aim for.

Consider offering a treasure chest to open at key milestones, with feature tips inside, so the gamified reward also teaches people something useful.

For a task usually done alone, it may help to compare someone's results with other users, so gamification turns finishing it into a win worth celebrating.

Gamified streaks and passes could make people reluctant to lose the progress they've built, which may reduce churn as they keep returning to protect it.
Rewarding milestones with tips or badges tied to specific actions might nudge people into trying features they'd otherwise skip.
Daily streaks and returning bonuses could help users build a habit of coming back each day, as gamification turns regular use into visible progress.
Seeing coins or points pile up after each task may motivate users to finish dull jobs, because every small step starts to feel like progress.
Celebrating achievements and progress as they happen could turn routine tasks into something more fun, so people enjoy using the product more.