Similar psychology:
Gamification could reduce churn, as users who've built up streaks or progress may feel reluctant to leave, thinking 'okay, just one more milestone'.
Gamifying specific actions, e.g., challenges or leaderboards, might increase feature usage by giving users a reason to engage with more of the product.
Gamified loops like daily streaks could help users form habits more easily, as the more they invest in a streak, the less likely they may be to skip a day.
Gamified rewards, levels and competition might boost users' motivation and effort, encouraging them to push harder to reach the next goal or climb a leaderboard.
Gamification may increase users' enjoyment, as celebrations, badges and personal bests can make otherwise routine tasks feel more rewarding.