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Product teams will utilise elements of game playing (e.g. point scoring, competition with others, rules of play) to encourage engagement with a product or service.
It's really effective, and can be addictive.
🧵
There are many types of gamification—almost anything can be gamified.
For example:
XP and streaks
Duolingo will use 'XP' (experience points) and 'streaks' to incentivise people to use their app more.
This leans into the craving to maintain their streak, or unlock the next 'level'.

Confetti celebrations
Early in 2021, Robinhood removed their confetti animation, amid scrutiny that it was overly-gamifying the process of investing.
i.e., the confetti created a reward loop of "invest, and see that awesome celebration"—even if it was a terrible investment.

Leaderboards
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."
🎮
👀
Product teams will utilise elements of game playing (e.g. point scoring, competition with others, rules of play) to encourage engagement with a product or service.
It's really effective, and can be addictive.
🧵
There are many types of gamification—almost anything can be gamified.
For example:
XP and streaks
Duolingo will use 'XP' (experience points) and 'streaks' to incentivise people to use their app more.
This leans into the craving to maintain their streak, or unlock the next 'level'.

Confetti celebrations
Early in 2021, Robinhood removed their confetti animation, amid scrutiny that it was overly-gamifying the process of investing.
i.e., the confetti created a reward loop of "invest, and see that awesome celebration"—even if it was a terrible investment.

Leaderboards
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."