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Users are less likely to be overwhelmed, if they're progressively (gently) exposed to complications.
It's the psychology equivalent of 'don't run before you can walk'.

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Information horizon
The term information horizon refers to what a person can see at any one time.
In a regular game of chess, the information horizon is essentially everything, because you can see all of your opponents pieces at all times.
In design, this concept is used to quantify what features, functionality, complexity and optionality the user has at any one time.
If the information horizon is too broad, then you're likely overwhelming them with choice.
Progressive onboarding is a technique to lower / reduce that.
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Feature usage
After giving a vague image creation prompt, Gemini will teach you about refining images after one has been generated.

After connecting a pair of AirPods, Apple will teach you new gestures that you might not have known, and prompt you to turn those features on.

During onboarding, Wispr Flow asks you what you’re going to use it for, and then demonstrates the app in action in the exact context you specified.

If searching for a device on SmartLife takes more than a few seconds, they’ll show you a link to the instructions.
