Among Us set a new record for the highest number of monthly players for a mobile game: approximately 500 million, in November 2020.
For comparison, GTA V has sold 140 million copies since 2013, and at its peak, Pokemon Go had 147 million monthly players.
So, clearly Among Us is not only a much-loved game, but arguably the most successful mobile game ever created.
But, how could the user experience of Among Us be improved? What tricks have the developers missed?
And what lessons about building great UX can we take from Among Us? What can we transfer into other industries?



