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Gamestop—the previously dominant brick and mortar store—is going through a transformation. With new leadership, no company debt and a war chest of more than a billion dollars in cash, their focus is now largely on technology and eCommerce.
Mainstream stock market pundits would have you believe that Gamestop is already dead, and that their only sign of life has been gifted by Reddit and retail investors, but that's not true. They're alive and kicking.
There is a pretty fundamental question to be answered though: can Gamestop beat Amazon?
You may dislike Amazon for a number of reasons, but it'd be hard to argue that the experience as a customer is anything other than incredible. In many cases, they've reduced the purchasing process down to a single click.
This UX analysis may be about Gamestop, but more generally it covers common pitfalls of eCommerce. How do you make shopping online feel intuitive?
🍪
How not to do cookie notices
🏞
The importance of image resolutions
⛽️
Why users need to understand the 'engine'
🌪
The annoyance of loading

A behind the scenes look at how I redesigned the Built for Mars sign-up flow, and iterated from early feedback.
The two "obvious" fixes that did nothing
Why you shouldn't always force an input
Why limiting the user's choices can be beneficial
Hinge built its reputation on a single promise: it's the dating app that wants you to leave. This is a breakdown of how the interface is actually engineered to make sure you don't.
How dating apps keep you engaged (not romantically)
The design equivalent of clickbait headlines
How Hinge leverages social scarcity
The challenge for a navigation app isn't to efficiently show you the best route, it's to make you believe that you've found the best route.
How strategy influences design
Waze is cornered, and slowly shrinking
What Apple's strategy appears to be

From rat mazes to coffee apps: why the motivation to reach a reward increases the closer your users get to their goal.
How to use the Goal Gradient Effect
Spinning the flywheel of purchases
Why your rules need to be clear
Sometimes, the best onboarding is no onboarding, and simple products get bogged down with unnecessary explanations. This case study on Waitrose, Sainsbury's and Asda demonstrates when to just let the user try it for themselves.
Sometimes the best onboarding, is no onboarding
“Show, don’t tell” often beats education
Data can’t always tell you when onboarding is wrong

An analysis of Monzo’s 1p challenge, focusing on the middle slump, where progress slows and motivation quietly fades.
Delight can replace progress, but only temporarily
"The middle" is the real retention problem
Motivation needs contextualised reference points
Gamestop—the previously dominant brick and mortar store—is going through a transformation. With new leadership, no company debt and a war chest of more than a billion dollars in cash, their focus is now largely on technology and eCommerce.
Mainstream stock market pundits would have you believe that Gamestop is already dead, and that their only sign of life has been gifted by Reddit and retail investors, but that's not true. They're alive and kicking.
There is a pretty fundamental question to be answered though: can Gamestop beat Amazon?
You may dislike Amazon for a number of reasons, but it'd be hard to argue that the experience as a customer is anything other than incredible. In many cases, they've reduced the purchasing process down to a single click.
This UX analysis may be about Gamestop, but more generally it covers common pitfalls of eCommerce. How do you make shopping online feel intuitive?
🍪
How not to do cookie notices
🏞
The importance of image resolutions
⛽️
Why users need to understand the 'engine'
🌪
The annoyance of loading

A behind the scenes look at how I redesigned the Built for Mars sign-up flow, and iterated from early feedback.
The two "obvious" fixes that did nothing
Why you shouldn't always force an input
Why limiting the user's choices can be beneficial
Hinge built its reputation on a single promise: it's the dating app that wants you to leave. This is a breakdown of how the interface is actually engineered to make sure you don't.
How dating apps keep you engaged (not romantically)
The design equivalent of clickbait headlines
How Hinge leverages social scarcity
The challenge for a navigation app isn't to efficiently show you the best route, it's to make you believe that you've found the best route.
How strategy influences design
Waze is cornered, and slowly shrinking
What Apple's strategy appears to be

From rat mazes to coffee apps: why the motivation to reach a reward increases the closer your users get to their goal.
How to use the Goal Gradient Effect
Spinning the flywheel of purchases
Why your rules need to be clear
Sometimes, the best onboarding is no onboarding, and simple products get bogged down with unnecessary explanations. This case study on Waitrose, Sainsbury's and Asda demonstrates when to just let the user try it for themselves.
Sometimes the best onboarding, is no onboarding
“Show, don’t tell” often beats education
Data can’t always tell you when onboarding is wrong

An analysis of Monzo’s 1p challenge, focusing on the middle slump, where progress slows and motivation quietly fades.
Delight can replace progress, but only temporarily
"The middle" is the real retention problem
Motivation needs contextualised reference points