Can Gamestop beat Amazon?
Gamestop—the previously dominant brick and mortar store—is going through a transformation. With new leadership, no company debt and a war chest of more than a billion dollars in cash, their focus is now largely on technology and eCommerce.
Mainstream stock market pundits would have you believe that Gamestop is already dead, and that their only sign of life has been gifted by Reddit and retail investors, but that's not true. They're alive and kicking.
You may dislike Amazon for a number of reasons, but it'd be hard to argue that the experience as a customer is anything other than incredible. In many cases, they've reduced the purchasing process down to a single click.
This UX analysis may be about Gamestop, but more generally it covers common pitfalls of eCommerce. How do you make shopping online feel intuitive?
The mobile experience is much better in fullscreen.Go fullscreen
You can navigate the slides using your keyboard.Yeah, understood
That’s all for the slideshow, but there’s more content and key takeaways below.
4 key takeaways
1. Cookie notices
Imagine if every time you walked in a physical store, someone immediately approached you, asked you to read a 1000-word legal document and to sign your name on a clipboard. Only after doing that, were you allowed to see what items they sold.
Not only would you not actually read the legal text, but it'd also be incredibly frustrating.
This is essentially what happens with cookie notices on the internet right now.
There are two main rules to follow here:
Be concise and load everything above the fold
i.e., the user should never have to scroll.
Make it a single-click action
i.e., one click to accept and dismiss, no scrolling.
Although there are many variants of cookie notice, as long as they follow these two rules, the negative impact is minimised.
But Gamestop don't do this—they have a triple-action process. You need to scroll, click and then click again.
It's unnecessary, frustrating and dampens the immediate experience of using their website. This would absolutely be a 'quick win' for them to improve.
2. Image rendering
There's a compromise to understand about high-resolution images: the larger the file size, the longer it'll take to load—which then has many knock-on effects to search engine results, conversion rates and bandwidth.
Most people don't realise how significant this issue is, because the platforms they use automatically compress their files.
For example, I uploaded an image to Twitter, then re-downloaded it, and it had silently been compressed to 26% of it's original size.
Frustratingly, Gamestop's website is littered with poor imagery. This includes inconsistent image resolutions, often a lack of retina support and images displaying at incorrect scaling ratios.
The end result, is that most of the images looks blurry.
What I often see in large companies, is that the website content is handled by a marketing department—who've not been trained in image compression, and probably don't even know the native size that each image will be displayed at.
When that happens, a key component of the user experience has fallen outside the scope of the designers.
UX tip: This is why image templates and guidelines are so critical for content teams—a set of rules that find a good balance between page speed and image quality.
To build an intuitive eCommerce experience, customers need to be able to reliably (and predictably) find products.
Or rather: is it obvious how to get to a specific product when I need it.
This is just one of the reasons why using Amazon feels so easy, despite not having the most aesthetically imaginative design.
Gamestop needs this predictability. They need people to understand how the product architecture of their site works, and be efficient at finding the items that they want to buy.
But currently, it's not. For example, when making a search for 'PS5 console':
The category tag system on mobile works poorly too. You can only ever seen the next immediate category options, and not the sub-categories within them.
This is a 'must-fix' for Gamestop.
For example: if you search for 'PS5 console', you'd need to select the 'Video Games' category, wait while the page loads, then you'll see the 'Playstation 5' sub-category. If you click and wait again, you'll see super-sub-categories.
4. Movement while loading
When a webpage loads, all of items—like images and widgets—need to be loaded individually. It doesn't all happen at the same time.
Often, this causes elements to bounce around the page as they, and everything else around them, load.
This is terrible UX for a few reasons, mainly:
Uncertainty on the final state
i.e., it's not obvious when it's finished loading.
Inaccuracy of interaction
i.e., you may think that it's loaded, click something, just for that button to be replaced by another.
i.e., you'll keep readjusting to key elements as they bounce around.
This is an example of when back-end development and UX meet—everything should load in its correct place, either by having fixed containers, or lazy load placeholder content.
During development, often the gap between 'Figma design' and 'real product' is left to the discretion of the back-end developers.
In other words, nobody has specified what should happen while everything is loading.
Is the eCommerce experience of Gamestop as good as Amazon? No, right now it's not even close.
Amazon is far more intuitive than people give them credit for, and the current Gamestop website is fairly poor by comparison.
People's expectations about how an experience should feel have grown significantly in the last 5 years.
Gamestop will need to invest in their UX in the same way that they have been with their distribution centres, technology and customer support.
Full disclosure: I own shares of Gamestop—have done for months—and plan on holding them for the long term.