Skip to main content
UX Content
  • Case Studies
  • UX Bites
  • Cheatsheets
  • Psychology
BFM+
  • Instant Feedback
  • MCP
  • Figma Plugin
  • Tiers & pricing
  • Free newsletter
  • Log in
Other
  • Archive
  • About
  • Help
  • Changelog
Services
UX audits

A complete audit of your user experience, delivered in a format that you can't ignore.

Book an audit

Built for Mars Ltd is a company registered in England and Wales (Company No. 12731987).

Account
  • Log inAccess your library and activities
  • SubscribeUnlock all features and access to the library
Learn from the best companies in the world

A library of content that even non-designers find interesting.

Subscribe todaySubscribe today
Structured learning
  • UX BootcampEnroll in a 5-week bootcamp
  • PathwaysCreate custom learning Pathways to work towards any goal, industry or topic
  • CollectionsBrowse Case Studies by key topics
  • QuizzesTest your knowledge
Explore the library
  • Case StudiesSlideshows that are packed with research
  • UX BitesReal examples of design magic
  • CheatsheetsQuickly level up in a particular area
  • Product PsychologyLearn the essentials
  • NewsletterGet research straight to your inbox
  • CompaniesBrowse by company
Learn from the best companies in the world

A library of content that even non-designers find interesting.

Subscribe todaySubscribe today
Tools to help you
  • AI InsightsUpload screenshots of your design, and get instant feedback from our AI
  • MCPAccess the entire library from your favourite agent
  • Figma pluginAccess our AI tools, and our entire library, directly from Figma
One-to-one help
  • UX AuditsThe fast-track for growth
Includes tools that help you ship better products

Learning never stops, but sometimes you need a little more.

Subscribe todaySubscribe today
Log inSubscribe today

More Cheatsheets

Cheatsheet:
Arc Search logoFlighty logo logoPicture This logo logo

5 mins

Aha! Moments (And The Pizza Without Cheese Problem)

Subscribe to unlock
Preview
Cheatsheet:
Spotify Icon App logoStrava logoOpal logo logo

5 mins

Tactical Ways to Save Users at the Last Minute

Subscribe to unlock
Preview
Cheatsheet:
Zettle logo logoAtoms logo logoFinch logo logo

4 mins

Show, Don’t Tell (And 5 Other Onboarding Rules)

Subscribe to unlock
Preview
Cheatsheet:
Headspace logo logoAmazon logo logoGo Fund Me logo

5 mins

5 Effective Ways to Use Social Proof

Subscribe to unlock
Preview
Cheatsheet:
Etsy logo logoAirbnb logo logoBe Real logo

5 mins

Writing UX Copy that Feels Effortless to Read

Subscribe to unlock
Preview
Cheatsheet:
Figma Icon logoDiscord logo logoRise logo logo

4 mins

How Clever Design Can Reduce Anxiety

Subscribe to unlock
Preview
Home
Cheatsheets
How to Implement Gamification Effectively

How to get the most from Cheatsheets

BFM+Exclusive

How to Implement Gamification Effectively

5 mins Cheatsheet
How to Implement Gamification Effectively graphic 0How to Implement Gamification Effectively graphic 1How to Implement Gamification Effectively graphic 2
  • Encouraging repeat behaviour
  • Streaks

Gems, coins, XP points, milestones, badges and achievements—gamification is everywhere.

And for good reason: there are some major success stories like Duolingo, who've created sticky habits that appear tantalisingly easy to copy.

But when you try and implementing streaks and XP, they land flat.

Often it's not even obvious how to conceptually introduce these elements into something like a B2B tool.

This isn't a deep dive into the psychology of 🎮 Gamification.

Instead, it's a cheatsheet on practically building these reward mechanisms, and a breakdown of the mistakes that I see daily.

Notepads at the ready?

Encouraging repeat behaviour

Streaks

Fundamentally, it's easier to encourage (or discourage) a behaviour, if you can increase the reward (or cost) of that action.

For example, I try and eat fruit daily (not to brag), but if I was told that I've been eating fruit for 1,312 days in a row, I'd be considerably more motivated to pick up an apple tomorrow.

Streaks are essentially a mechanism for counting actions, and then contextualising that count back to the user as leverage.

Peter Ramsey, Built for Mars Founder

Written by Peter Ramsey

Consultant to 100+ companies

Published: 18/07/2024
Last edited: 08/07/2026