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Adding functionality usually makes your user experience considerably more complicated—or at least, it makes it harder to keep simple.
This is often exponential, and is why 'feature creep' can be so dangerous to early-stage products.

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Illustrative example:
Mars Bank Inc. (my fictional bank), starts off with a basic offering: a debit card, a savings pot, and a really simple user experience.
People love it: "it's so much simpler than Old Bank LLC... who knew banking could be this easy!".
As popularity grows, they start asking customers what they want, and create a laundry list of features to add.
Mars Bank Inc. builds these two features, but now they need to educate their users about them—and actually organise them in their dashboard.
This happens routinely, and repeats every month. After a year, those 24 'simple' features now represent 80% of all the functionality.
The simplicity that the customer loved, is now a complicated dashboard, a suite of tools, and features that they'll never use.

🔥
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."
🤯
👀
Adding functionality usually makes your user experience considerably more complicated—or at least, it makes it harder to keep simple.
This is often exponential, and is why 'feature creep' can be so dangerous to early-stage products.

🧵
Illustrative example:
Mars Bank Inc. (my fictional bank), starts off with a basic offering: a debit card, a savings pot, and a really simple user experience.
People love it: "it's so much simpler than Old Bank LLC... who knew banking could be this easy!".
As popularity grows, they start asking customers what they want, and create a laundry list of features to add.
Mars Bank Inc. builds these two features, but now they need to educate their users about them—and actually organise them in their dashboard.
This happens routinely, and repeats every month. After a year, those 24 'simple' features now represent 80% of all the functionality.
The simplicity that the customer loved, is now a complicated dashboard, a suite of tools, and features that they'll never use.

🔥
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."
If features can be coded in minutes, thoughtful design is what wins
Get the free content when it's released, straight to your inbox, no account required
"An exceptional resource for learning how to build habit-forming products that people love."
"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."
"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."
"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."