Skip to main content
UX Content
  • Case Studies
  • UX Bites
  • Cheatsheets
  • Psychology
BFM+
  • Instant Feedback
  • MCP
  • Figma Plugin
  • Tiers & pricing
  • Free newsletter
  • Log in
Other
  • Archive
  • About
  • Help
  • Changelog
Services
UX audits

A complete audit of your user experience, delivered in a format that you can't ignore.

Book an audit

Built for Mars Ltd is a company registered in England and Wales (Company No. 12731987).

Account
  • Log inAccess your library and activities
  • SubscribeUnlock all features and access to the library
Learn from the best companies in the world

A library of content that even non-designers find interesting.

Subscribe todaySubscribe today
Structured learning
  • UX BootcampEnroll in a 5-week bootcamp
  • PathwaysCreate custom learning Pathways to work towards any goal, industry or topic
  • CollectionsBrowse Case Studies by key topics
  • QuizzesTest your knowledge
Explore the library
  • Case StudiesSlideshows that are packed with research
  • UX BitesReal examples of design magic
  • CheatsheetsQuickly level up in a particular area
  • Product PsychologyLearn the essentials
  • NewsletterGet research straight to your inbox
  • CompaniesBrowse by company
Learn from the best companies in the world

A library of content that even non-designers find interesting.

Subscribe todaySubscribe today
Tools to help you
  • AI InsightsUpload screenshots of your design, and get instant feedback from our AI
  • MCPAccess the entire library from your favourite agent
  • Figma pluginAccess our AI tools, and our entire library, directly from Figma
One-to-one help
  • UX AuditsThe fast-track for growth
Includes tools that help you ship better products

Learning never stops, but sometimes you need a little more.

Subscribe todaySubscribe today
Log inSubscribe today
Home
Case Studies
Twitch Celebrates the Wrong Thing (and Misses the Aha Moment)

How to get the most from Case Studies

Free

Twitch Celebrates the Wrong Thing (and Misses the Aha Moment)

8 mins
about Twitch
Twitch logo
  • Case study
  • What Twitch gets wrong
  • 1. A common misunderstanding
  • 2. We muddle
  • 3. Reducing the cost of failure
  • UX Exercise
Skills you'll build
  • Why praise isn't an Aha moment (and what is)

  • How "muddling" stops people finding your best features

  • Techniques for reducing the cost of trying something new

I can see the appeal of live streaming on Twitch.

In 2021, a guy who calls himself “Asian Andy” made $16,000 in a single night. He just slept in front of a camera, allowing donations to disturb his sleep.

These case studies take a huge amount of work. And so, enticed by the idea of making money while lying down, I tried it for myself.

I was hoping for an aha moment. Twitch never gave me one.

They gave me something else.

Case study

Loading...

What Twitch gets wrong

1. A common misunderstanding

Occasionally, after ending a stream, Twitch will present you with a badge. Initially, this is likely to be something almost patronising, like having 7 viewers.

Good job

This looks a bit like an Aha! Moment, except it isn’t.

The point of one isn’t to create an enjoyable moment, or to make people feel great about themselves.

Instead, the “Aha!” refers to suddenly rewriting the future expected value of a product. It’s the moment in which somebody goes “ah, if I do this, I will get that”.

Unlocking random badges and achievements only increases the expected value if the user believes that it will happen again.

And the truth is that most people’s first streams will be rubbish: awkwardly chatting to the one person who accidentally stumbled across their channel. Or worse, just performing to nobody.

So the real Aha! Moment here wouldn’t be “you had 7 viewers”, it would be: “that was a start, but here’s how we can help you get to 100 viewers”.

But Twitch celebrates the wrong thing, and so the future expected value doesn't change. 

This causes users to 'muddle'.

2. We muddle

Steve Krug, the author of the classic book Don’t Make Me Think, has a superb way of describing how people use digital products: we muddle through them.

His point is that people rarely work out the objectively best way of using something. Instead, we try a few things, and then stick with a way that works for us.

We get so comfortable with this habit that our workarounds feel the same as mastery, and we’re often unaware that there are more efficient behaviours right in front of us.

For example, you’ve probably looked at your TV remote control thousands of times. 

But do you know what the four coloured buttons do?

Remote control

I certainly didn’t. 

They’re contextual shortcuts. While I was streaming my Xbox, one of them ejected my disc. But because I’d found another way of doing that action, I’d never bothered to try and learn an alternative.

Even now I know about this shortcut, I won't try and remember it.

That is muddling.

The trap that Twitch falls into is assuming that people will be curious enough to learn all of the advanced features through trial and error. They won’t, especially if they find a workaround first.

As a result, there will be advanced features that users never try. Things that would otherwise elevate their streams.

Luckily, there is one trick for motivating people to explore more…

3. Reducing the cost of failure

I genuinely deleted my own messages during my first livestream.

Those tiny icons are punishing.

Look how small they are compared to an iOS app icon:

Smallicons

With this in mind, why would streamers risk turning on features that they don’t know? They could kill the momentum that they’ve worked hard to gain.

So, the question then is this: how do you get people comfortable enough to try new features?

One technique is to reduce the cost of failure—i.e., the opposite of what happened to me with those deleted messages.

This is the principle behind all sandboxes. You want people to be able to mess around, and try new ideas, without the risk that they’ll permanently block their first five followers.

Twitch could have a sandbox that simulated a bustling livestream, full of donations, subscribers and messages. 

On a smaller scale, they could also just add context between actions.

For example, instead of an empty state simply explaining that you cannot start a raid, they could explain what a raid is, and allow people to learn about that one feature in the moment.

If you want people to explore, reduce the cost of failure.

You'll unlock badges and achievements after hitting certain milestones.

But why are these unlikely to be motivating?

Activity quiz
The UI displays a large white "S" centered on a solid purple-blue background, with no additional text, logos, or interface elements visible.The UI shows a stylized "M" logo with teal, cream, and red color blocks on a dark blue background. No text or markings are highlighted or underlined.The UI shows the Twitch logo: a white speech bubble with two vertical black rectangles inside, casting a black shadow on a purple background.

Unlock the entire library of content like this

Subscribe to BFM+

If features can be coded in minutes, thoughtful design is what wins

  • Unlock the entire library
  • Create custom UX courses
  • Access our AI tools
£8/monthbilled annually
See the benefits
or, wait for the free stuff

Join the free newsletter

Get the free content when it's released, straight to your inbox, no account required

"An exceptional resource for learning how to build habit-forming products that people love."

The UI contains the yellow book cover "HOOKED" by Nir Eyal in the bottom right, with black text in a white box with blue borders stating "COMPLETELY REVISED AND UPDATED."
Nir EyalAuthor of Hooked

"I’d never met anybody who looks at usability and UX the way I do until I met Peter. Only he’s smarter."

Photo: site-map sketches with pen annotations, yellow sticky notes and folder of labeled cards, black phone cord, red book cover reading "DON'T MAKE ME THINK".
Steve KrugAuthor of Don't Make Me Think

"The completest view of the psychological underpinnings of human behaviour that I’ve ever seen."

Circular avatar: smiling man, navy jacket, blue‑checked shirt, blurred green bg. Overlays: red EA badge lower-right; black square with white up‑left arrow.
Bing GordonKleiner Perkins & EA

"What a nice idea! Christopher Alexander would be proud to see patterns collected like this."

Profile picture of a man with medium-length hair and stubble wearing a grey hoodie and dark jacket. Two app icons overlay bottom right: yellow Asana and blue Miro.
DHHHey! & Basecamp
Peter Ramsey, Built for Mars Founder

Written by Peter Ramsey

Consultant to 100+ companies

Part of:
Mastering Onboarding · Teardowns
Published: 26/08/2026
Last edited: 27/08/2026

Other popular case studies

Case Study:
Granola logoGranola

7 mins

Why Granola's Lack of Onboarding Backfires When You Test It

Granola logo
Start study
Case Study:
Built for Mars logoBuilt for Mars

8 mins

Why Adding Friction Improved Built for Mars' Conversion Rate by 25%

Bfmyellow
Subscribe to unlock
Preview
Case Study:
Hinge logoHinge

6 mins

How Hinge Keeps You Engaged (Not Romantically)

Hinge logo
Subscribe to unlock
Preview
Case Study:
Waze logoGoogle Maps logoApple Maps logo

6 mins

Google is Hollowing out Waze, and that's a Problem for Apple

Wazelogo
Subscribe to unlock
Preview
Case Study:
Costa logoCosta

8 mins

How To Design A Loyalty Scheme That Actually Motivates People

Costa Coffee Logo 1
Subscribe to unlock
Preview
Case Study:
Waitrose logoSainsbury's logoAsda logo

7 mins

If a Supermarket Scanner Needs Explaining, Something’s Broken

Waitrose logo
Subscribe to unlock
Preview