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How strategy influences design
Waze is cornered, and slowly shrinking
What Apple's strategy appears to be
“I prefer Waze because it finds better routes”.
But does it?
Try asking people which navigation app they use, and you'll notice that we have strong opinions, usually without evidence.
You arrive at your destination, totally unaware of how long the other apps would have taken.
You never see the counterfactual, so every trip serves as 👍 Confirmation Bias.
Even if Waze is better at optimising your morning commute, you don't have any objective way of knowing.
This is an example of a silent benefit.
And because there's no objective evidence, framing is often the only mechanism for noticing value at all.
In other words, the challenge for a navigation app isn't to efficiently show you the best route, it's to make you believe that you've found the best route.
Because of that subtle difference, their designs are very deliberate.
Google, Apple and Waze need to be intentional about how they frame their product.
In 2022, a decade after acquiring them, Google merged the entire Waze team into the same division that runs Google Earth, Maps and Street View.
Waze has been without a standalone CEO now nearly two years, and in that time, Google have been poaching their features.
At times, they're basically copy + paste functionality.
For example, reporting that you've seen police in the area:

A behind the scenes look at how I redesigned the Built for Mars sign-up flow, and iterated from early feedback.
The two "obvious" fixes that did nothing
Why you shouldn't always force an input
Why limiting the user's choices can be beneficial
Hinge built its reputation on a single promise: it's the dating app that wants you to leave. This is a breakdown of how the interface is actually engineered to make sure you don't.
How dating apps keep you engaged (not romantically)
The design equivalent of clickbait headlines
How Hinge leverages social scarcity

From rat mazes to coffee apps: why the motivation to reach a reward increases the closer your users get to their goal.
How to use the Goal Gradient Effect
Spinning the flywheel of purchases
Why your rules need to be clear
Sometimes, the best onboarding is no onboarding, and simple products get bogged down with unnecessary explanations. This case study on Waitrose, Sainsbury's and Asda demonstrates when to just let the user try it for themselves.
Sometimes the best onboarding, is no onboarding
“Show, don’t tell” often beats education
Data can’t always tell you when onboarding is wrong

An analysis of Monzo’s 1p challenge, focusing on the middle slump, where progress slows and motivation quietly fades.
Delight can replace progress, but only temporarily
"The middle" is the real retention problem
Motivation needs contextualised reference points

Personalised user experiences are everywhere. The problem is that most of the time it doesn't work. This is how Nike nail it, with a few simple tricks.
Why saying "Good Afternoon..." is usually a waste of time
The common mistake with recommended content
How Nike uses showmanship to create personalised experiences